
Pregis
I teamed up with Fathom Studios to create 4 animations for Pregis to illustrate their process and solutions.
With this project having an extremely tight turnaround I focused on using simple shapes to create the environments and props. I designed the characters with interchangeable hair to create variety without having to rig each one individually.
For the dioramas in the first video, Material Development, I predominantly used ZBrush to create the period clothing and hair.
Audio & SFX by Fathom Studios




















































